Tome Mage

Roll: Bag of never ending tricks. Combat Finisher.
Requires planning to work effectively.


Proficiencies: as Wizard
Arcane Spell Failure: Yes

Class Features:
Spell Book: as wizard
Tome Casting:
Tome mages usually cast their spells spontaneously, directly from their spell books. While this is cumbersome, and often inconvenient, it provides for great flexibility and power. Caster level for casting in this manner is 2*Tome Mage Level, rounded up.
In order to cast a spell a tome mage must first draw his spellbook (equivalent to drawing a weapon), turn to the correct page (move action), and then cast the spell over the course of several rounds. The spell requires an amount of time to cast = normal casting time * (2 + spell level) – 1/3class level. The mage may not take any other actions, other than free actions, or 1 move action (if available) per turn. Thus a first level mage could cast a Burning Hands spell (standard action, 1st level spell) by spending 3 standard actions (moving between each action if desired), while a 6th level tome mage could cast a summon monster II spell by spending 2 full round actions (with a 5 foot step each round). If a spell has an extreamly lengthy casting time the Tome Mage may instead add 10 minutes to the total casting time, if this would be less than the above formula. (if you however use one of the abilities below that adjusts casting time it only applies if you actually calculate a casting time.)
A Tome mage counts a 0 level spell as ½ level, rounded down, and as any other caster, may usually cast a 0 level spell without expending it.
He must also have a sufficiently high Intelligence score.

Librarian’s Talent: at each even numbered level a tome mage learns a new knack to augment their spellcasting, or grant some other power. Some may be learned more than once. For the purposes of these abilities, a 0 level spell counts as ½ level, rounded down.

  • Casting Power: +1 Tome Mage caster level in all circumstances. repeatable
  • Spell Preparation: prepare 3+int mod spells as a wizard does, using caster level= class level+ bonuses. Repeatable.
  • School Specialization: gain a specialized school of magic, following all rules for a wizard. Casting a spell from a prohibited school takes twice as long as normal. May be repeated once; cost must be paid both times.
  • Expeditious Casting: when calculating casting time a Tome Mage with this ability, trades all full round actions required for 2 move equivalent actions, and may also trade any standard action(s) he wishes for two move actions likewise. After this conversion, subtract 3 move actions from the total casting time for that spell. This can never reduce the casting time to less than 1 move action, and cannot allow the mage to cast additional spells/round.
  • Wandering books: your books levitate, and fly about on their own. You neither have to draw them, nor open them by hand before casting a spell, as they respond to your will, and open to the correct page at will (free action). Additionally, they do not count against the weight your character is carrying.
  • TomeSheild: prerequisite— Wandering books . Your books act for all purposes as a floating shield. +2 shield bonus to armor class. You may also expend a spell slot (immediate action, or move action) to increase this bonus, for one round, by an amount equal to the level of the spell expended.
  • Metamagic: you may forgo the usual level adjustment applied to your spells by metamagic feats, and instead add 1 interval to the casting time, for each added level you would have had to pay. If you use this option you must make a concentration check each round (DC 15+adjusted spell level) or lose the spell.
  • Item Creation Feat: Scribe Scroll is popular, and many Tome mages simply keep the scrolls tucked away in between the pages of their spellbook, for convenience.
  • Spell Mastery: prerequisite— Spell Preparation . As the feat. Repeatable.
  • Spell Memorization: The Tome mage chooses one spell he has access to (usually from his spellbook, though sometimes read from some other source, a wall, etc), and permanently memorizes it. He may henceforth cast that spell as though reading it from his tome, without actually having to open to it’s page, or even have the book on hand. The spell also requires 2 move actions less to cast (to a minimum of 1) regardless of if it is ‘prepared’. Repeatable.
  • Laps Concentration: When casting a spell, the tome mage may spend a number of rounds equal to his intelligence modifier performing other actions (not casting), including casting another spell, before he resumes his spell. The rounds need not be consecutive.
  • Paper Hammer: Many adventuring Tome Mages grow tired of having to stand still and cast when a goblin or an ogre breaks through the line and starts swinging a club at them. Such mages of-course turn to their spellbooks as an answer—in this case, in the form of a convenient, on-hand club of their own.
    The tome Mage becomes proficient with the use of his spellbook as a weapon. It deals damage as a mace of it’s size, and the mage may expend a spell slot on any attack he chooses, in order to gain a bonus to either his attack or damage equal to the spell level expended (if you do so, it is considered a magic weapon). If the tome happened to be open to a spell when swung, it may be re-opened to that page as a free action. The tome mage can not make attacks of opportunity with his spellbook while casting.
  • Overcasting: If you have access to a written spell, above the level you can cast, you may cast that spell. To do so you must make a concentration check each round (DC 20+spell level), and expend 2 spell slots of 1 level lower than the actual spell; if you do not have such a spell slot available, 2 slots of 1 lower than the desired level can always be substituted (thus a 9th level spell would cost 256 first-level spell slots, etc). Slots are expended even if you fail to concentrate, and lose the spell.
    Furthermore, you do not have full control over the effect of the spell. Roll a scatter (as for a missed splash weapon) and move the target to that point (Xd10-1)*5feet to gain the location in which the spell goes off (single target spells target the closest target to that point). X is 1 for close range spells, 2 for medium range, and 4 for long range spells. Summons are free willed, and may demand payment for their services, or be hostile. No such spell may be dismissed voluntarily.

CL babbdbfortrefwillClass featuresSpell Slots SPELL LEVELS
poorpoorpoorgood0—1—2—3—4—5—6—7—8—9
1

Tome Casting, Spellbook

3—1—
2

Librarian’s Talent

4—2—
3 4—2—1—
4

Librarian’s Talent

4—3—2—
5..... 4—3—2—1—
6

Librarian’s Talent

4—3—3—2—
7 4—4—3—2—1—
8

Librarian’s Talent

4—4—3—3—2—
9 4—4—4—3—2—1—
10.....

Librarian’s Talent

4—4—4—3—3—2—
11 4—4—4—4—3—2—1—
12

Librarian’s Talent

4—4—4—4—3—3—2—
13 4—4—4—4—4—3—2—1—
14

Librarian’s Talent

4—4—4—4—4—3—3—2—
15..... 4—4—4—4—4—4—3—2—1—
16

Librarian’s Talent

4—4—4—4—4—4—3—3—2—
17 4—4—4—4—4—4—4—3—2—1—
18 Librarian’s Talent 4—4—4—4—4—4—4—3—3—2—
19 4—4—4—4—4—4—4—4—3—3—
20.....

Librarian’s Talent

4—4—4—4—4—4—4—4—4—4—

Tome Mage

Korin K_B_Lind